Halo 1: Final – is a modified version of the original “Halo: Combat Evolved” for xbox, which focuses mainly on improving the multiplayer/LAN experience for competitive play. With its main features – an “In-Game Talking Timer” scripted into each map – it is sure to become the ‘standard’ Halo 1 version at future LANs from here on out. Click Here to view all of the features that are included.
NHE (Neutral Host Edition) – is a version of Halo 1: Final that allows for a dedicated Xbox to host games between two joining Xboxes on LAN. This allows for players on two separate Xboxes to play against each other without one Xbox having the advantage of being on host (i.e., both Xboxes are essentially playing on a dedicated server).
(The Features listed below are for Halo 1: Final. Click Here for NHE features & info.)
Counts down every minute, announcing the seconds left every 10 seconds. Counts down from 10 to 1 second, with the “beeping” sound when powerup(s) spawn. The current minute is announced after beeping sound. Every 38 and 18 seconds of a minute, it also announces the minute that is up next. The timer script stops announcing the minute up next at around 26 minutes.
Overshield Pickup, Camo Pickup, Health Pickup, Shield Charge. Shield Low, Shield Depleted, All Portal Sounds, Assault Rifle Pickup/Ready, Pistol Pickup/Ready, Rockets Pickup/Ready, Shotgun Pickup/Ready, Plasma Nade Pickup, “Clinky” Sound, Damnation & Downrush Waterfall, Outbound Waterfall & Stream Sounds.
Unlike in Halo 1.5 where you had to switch back and forth between “Original Maps” and “New Maps”, Halo 1: Final has all the best original & new maps in one convenient map pack.
Original Maps – Chill Out, Hang-em High, Prisoner, Damnation, Derelict, Battle Creek, Rat Race, Wizard
New Maps – Downrush, Exhibit, Imminent, Decidia, Outbound
New map pictures for chill out, damnation, and prisoner.
* Due to differences of opinions between many players, rockets in Derelict will stay at 30 secs spawn. I will make available an add-on Derelict map version with rockets spawning every 2 mins instead of every 30 secs. (This file is named “carousel[2minRocketSpawn].map”. To play, make a copy or backup of the original “carousel.map” file – I.E. rename it to ‘carousel_orig.map” via FTP, and then rename “carousel[2minRocketSpawn].map” to “carousel.map”. Make sure to clear cache, and play.)
Intro menu music removed.
** It is STRONGLY recommended to download the latest NHE Beta version in place of original Halo 1: Final. **
** Halo 1: Final ONLY supports Slayer and Team Slayer Gametypes.
** Player & weapon spawns for CTF, KOTH, Ball, etc. were NOT added to each map in original Halo 1: Final. NHE is compatible with every gametype and also has tons of extra features **
Build #: 01.10.12.2296
** Beta v7, NHE features are controlled through toggles in the gametypes settings. View the readme.txt for more info.
Download Beta v7 Gametypes
Click Here for more info about NHE.
Build – 01.10.12.2288
Any and all donations are much, much appreciated. Hundreds upon hundreds of hours have gone into the making of Halo 1: Final, NHE (Neutral Host Edition), and Halo 1.5 – In hopes for creating the best possible Halo 1 version available for competitive LANs. Thank you again to everybody who contributed and supported this project. – Jeff Waddell (DDS)
In memory of Adam Mize (PwNytar), RIP
|$350||– Josh Marshall|
|$300||– John Gilbert|
|$100.01||– John McKnight|
|$100||– Jordan Carrick|
|$55||– Philip Earley|
|$51.51||– Megan Fleck|
|$51.50||– Spence Fulford|
|$51||– David Lafond|
|$50||– Patch Aiken|
|$50||– Dan Catalano|
|$50||– Zach Johnson|
|$40||– Dylan Smith|
|$25||– Vincent Peraino|
|$22||– Tristan Duman|
|$20||– Nathan Finfrock|
Questions or Comments? Feel free to contact me via Email: email@example.com